email to Joel Anderson ( joel@joel3d.com)
 
Gorgosaurus. Responsible for rigging with muscle skin setup (CMS Commet Muscle System) Also did Pre visual animation. (For Sea Monsters, National Geographic IMAX movie.)
 
Pteranodons. Responsible for rigging and pre visual animation. Wings were rigged with dynamic wind and turbulence attributes. (For Sea Monsters, National Geographic IMAX movie.)
 
Styxosaurs. Responsible for rigging and pre visual animation. Setup included several proprietary plug ins and MEL created at CinevisionVFX. (offsetRotations for head and neck controls and bendyBones plug in for dynamic flippers.) (For Sea Monsters, National Geographic IMAX movie.)
 
Tylosaur. (Not in Demo) Responsible for rigging and pre visual animation. Setup included several proprietary plug ins and MEL created at CinevisionVFX. (For Sea Monsters, National Geographic IMAX movie.)
 
Hesperoris. Responsible for rigging and pre visual animation. (For Sea Monsters, National Geographic IMAX movie.)
 
Tylosaur and hesperornis. Responsible for rigging and pre visual animation. (For Sea Monsters, National Geographic IMAX movie.)
 

Gorgosaus Rig. Features cMuscle skin set up, Stretchy IK, Dynamic tail (proprietary plug in from CVFX) Lo-rez segmented model with blendshapes for animation. (For Sea Monsters, National Geographic IMAX movie.)

 
Triceratops. Personal project. Responsible for all elements. Modeling skeleton to match fossilized remains using common Triceratops and comparative anatomy when needed. Skeleton aided to then create deep muscle anatomy and outer skin model. Muscle rigging was done with cMuscle (Beta, 1 and 2)
 
Trex. responsible for all elements. Another personal project to study the anatomy and create model and rig. Muscle rigging was done with cMuscle.
 
Eagle and Pteranodon. Responsible for rigging and animation. Similar rigs feature stretchy IK, mirrored controls, and dynamics.
 
Elephant. Responsible for rigging, UVs / textures and animation. Was used in several animations made for 3RingCircus.tv